, FOVE using Osram Opto’s IR LEDs to make eye-tracking virtual reality headset

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22 August 2017

FOVE using Osram Opto’s IR LEDs to make eye-tracking virtual reality headset

Japanese start-up company FOVE is offering a virtual reality (VR) headset that integrates eye tracking as a novel means of interaction. ChipLEDs made by Osram Opto Semiconductors GmbH of Regensburg, Germany provide the infrared illumination to track the user’s direction of gaze and eye movements.

FOVE is a high-end VR system with enclosed headsets. To provide an authentic virtual experience, sensors keep track of users and integrate their position and movements into the virtual action.

Eye tracking now provides another, novel and highly intuitive way of interacting with virtual reality. Users can select or move an object by just looking at it. They can establish eye contact with virtual characters or trigger actions by focusing their gaze at a certain spot.

The technology also allows ‘foveated rendering’, a novel technique that significantly reduces demands on computing power and graphic cards. Based on the information about the user’s point of gaze, VR systems can adjust the resolution and render areas in the direct field of vision in high resolution while allowing lower resolution in the periphery.

“One of our main deciding factors [in selcting Osram’s IR LEDs] was that only very little light lies outside the central emission spectrum and is therefore lost, which meant we could streamline our optical filter design process and maximize our sensor performance,” says Lochlainn Wilson of FOVE.

Eye-tracking systems illuminate the user’s eyes with infrared light, register the reflections with an IR-sensitive camera sensor, and employ special algorithms to determine the user’s direction of gaze and eye movements. To realize the function inside a headset, several infrared LEDs are mounted around the two lenses. FOVE uses Osram’s SFH 4053 ChipLEDs, which are only 0.5mm x 1.0mm x 0.45mm in size. Their emission wavelength of 850nm matches the spectral sensitivity of the camera sensor and their beam angle of +-70° ensures an even illumination of the eyes. “Through collaboration with FOVE, we are the first supplier to provide an eye-tracking solution for a VR headset,” claims Hiroshi Okuma, marketing manager for ELS (Emitter, Laser, Sensors) at Osram Opto. “With its high efficiency and compact package, the SFH 4053 is ideal for this application.”

FOVE also uses infrared sensor technology to track the user’s position and movements in order to integrate these into the VR action. Several of Osram’s SFH 4253 TOPLEDs are mounted around the headset, creating a pattern of infrared light dots that are registered and tracked by a camera to determine the user’s movements. At 850nm, the emission wavelength of the SFH 4253 matches the spectral sensitivity of the photo sensor. The radiation characteristics and package geometry of the emitter also fit the requirements for the application.

See related items:

Osram launches its smallest sidelooking IR LED for eye-tracking systems in VR/AR headsets

IR component maker Osram Opto targeting VR and AR markets growing at 181% CAGR from $5.2bn in 2016 to $162bn in 2020

Tags: Osram IR LED

Visit: www.osram-os.com

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